From eb345cd033593dbf10c8388039b33a2805fc2db9 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Timm=20B=C3=A4der?= Date: Sat, 10 Oct 2020 09:16:30 +0200 Subject: [PATCH] gl renderer: Use nearest filtering for textures in render_texture() Makes the output in the node editor a bit more bearable. --- gsk/gl/gskglrenderer.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/gsk/gl/gskglrenderer.c b/gsk/gl/gskglrenderer.c index 40757eb988..ae43cd7f97 100644 --- a/gsk/gl/gskglrenderer.c +++ b/gsk/gl/gskglrenderer.c @@ -4326,8 +4326,8 @@ gsk_gl_renderer_render_texture (GskRenderer *renderer, glGenTextures (1, &texture_id); glBindTexture (GL_TEXTURE_2D, texture_id); - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); @@ -4377,8 +4377,8 @@ gsk_gl_renderer_render_texture (GskRenderer *renderer, else glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL); - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); -- 2.30.2